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Skills and Abilities
Please click on a topic for a detailed view of my respective skills.
- Modeling (polygon, subd, nurbs)
- Normal-Map creation from within Maya
- UV-layouting (UV-Sets, texturesheet layouts, optimized UV-Distribution)
- Skinning and weighting of character-models and other objects
- Animation (character rigging, keyframe animations including FK/IK animation)
- Cluster-anmimation
- Simulation setup (Soft- and Rigidbodies, Cloth, Pond, Ocean, Fluideffects, Particlesimulation, Fields, Emitters, Texture based anmimation)
- Construction of Shading-Networks (layered-shaders, expression-integration, complex shadingnetworks)
- Render Setup (lightsetup, Maya- and Mental Ray-setup, passrendering)
- Matte painting
- Texturing (including complex objects and multiple textures per object, Color-, Bump-, Specular, Diffuse-, Transparency-maps etc.)
- Seamless-texture creation
- Document structuring (folder- and mask structure, traceability, reusability)
- Working with masks (creation, stacking, changing)
- Toolset-creation (Brushes, Macros, etc.)
- Batchjob setup
- Projection- and uv-painting (matte, map creation e.g.: transparencymaps, bumpmaps or mask templates)
- Projectsetup (Shadermodels, texture allocation, import/export functionality)
- Adobe Photoshop integration
- Workflow setup (Autodesk Maya - Photoshop - Bodypaint)
- Maya-interfacesetup (preparation and import of maya models)
- Character setup (characterisation, additional rigging)
- Characteranimation (keyframeanimation, motion capturing animation)
- Animation export to Maya
- Workflow setup (Autodesk Maya - Autodesk Motion Builder)
- Creation of animated textures(e.g.: Water, Fire, etc.)
- Project setup and structuring
- Footage preparation (render setup in maya, format setup)
- Working with footage in Adobe After Effects (visual effects, masks, etc.)
- Composiiting footage in Adobe After Effects (Composition Setup)
- Audio/Video synchronisation (synchronizing audio with native and additional Elements
- Rendering wit Adobe After Effects
- Workflow setup (Autodesk Maya - Adobe After Effects - Adobe Photoshop)
- Z-Sphere Modelling
- Working on Imported Objects (via .obj from Autodesk Maya)
- Creation and Export of normalmaps in Pixologic Z-Brush
- Design and preparation of graphical footage for use in webpages
- Advanced knowledge in HTML
- Advanced knowledge in CSS
- Basic knowledge in PHP
- Basic knowledge in JS
- Setup and management of CMS driven websites
- Setup and management of proprietary websites
- Setup and management of Community Boards
- Template design for various CMS and Boards
- Design and preparation of graphical Footage for use in printdesign (e.g.: documentations, brochures, handouts, etc.)
- Advanced knowledge in Adobe Illustrator
- Advanced knowledge in Adobe InDesign
- Advanced knowledge in print preparation
- Basic knowledge in C++
- Basic knowledge in Java
Career History
Please click on a topic for a detailed view of my respective activities.
Range of activities:
- Modeling
- UV-Layouting
- Texturing
- Skinning and weighting (characters)
- Animation (keyframe- and expressionbased)
- Lighting
- Rendering
- Postproduction
- Sounddesign
- Cut
Range of activities:
- Shaderscripting for the Q3A engine
- Texturecreation for leveldesign purposes (Floor textures, wall textures, mapobjets)
- Effect Design (Spell Effects)
- Design of the Maldavria UI
- Modeling of the game-objective mapobject
Range of activities:
- Design and creation of advertising brochures for the faculty (Design and creation of graphical footage, compostiting and layouting in Adobe Pagemaker, print preparation)
- Design and creation of the faculty-webpage
Range of activities:
- Design and creation of grapical footage
- Coding
- Content syndication
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